Suzy Says! Commands: All 20 Mat Jumps, Gaze Checks & Bare Traps
Every survival run in Suzy Says! comes down to parsing twenty spoken prompts delivered from the October 2003 CRT television. Use the interactive Command Prefix & Trap Verifier below to search any spoken phrase, filter by command category (Mat Color Jump, Directional Gaze Check, Unprefixed Trap, Off-Mat House Errand, or Story Critical Action), and check the exact WASD, SPACE, C, and mouse-look execution window.
Suzy Command Prefix & Trap Verifier
Search any spoken prompt or filter by command category to check whether you must obey with WASD / SPACE / C or stand still to survive an unprefixed trap.
| Command Name | Spoken Phrase | Category | Prefix & Obedience Rule | Required Controls & Input | Target Room & Object | Story Beat | Failure / Trap Outcome |
|---|---|---|---|---|---|---|---|
Jump on Red | Suzy says, jump on Red | Mat Color Jump | Obey Only With Suzy says | WASD + SPACE onto Red floor mat pad | Living Room — Floor Mat (Red Quadrant) | Beat 2: Mat Warm-Up & Endless Mode | Stepping off Red early or obeying without Suzy says awards an X strike |
Jump on Green | Suzy says, jump on Green | Mat Color Jump | Obey Only With Suzy says | WASD + SPACE onto Green floor mat pad | Living Room — Floor Mat (Green Quadrant) | Beat 2: Mat Warm-Up & Endless Mode | Wrong pad or jumping on an unprefixed Green prompt triggers a strike |
Jump on Blue | Suzy says, jump on Blue | Mat Color Jump | Obey Only With Suzy says | WASD + SPACE onto Blue floor mat pad | Living Room — Floor Mat (Blue Quadrant) | Beat 2: Mat Warm-Up & Endless Mode | Missing the timer window or obeying a bare Blue call adds a strike |
Jump on Yellow | Suzy says, jump on Yellow | Mat Color Jump | Obey Only With Suzy says | WASD + SPACE onto Yellow floor mat pad | Living Room — Floor Mat (Yellow Quadrant) | Beat 2: Mat Warm-Up & Endless Mode | Landing on the wrong color pad or moving on a bare command counts as a fail |
Come Back to the Mat | Suzy says, come back to the mat | Mat Color Jump | Mandatory Story Prompt | WASD movement back onto the living-room floor mat | Living Room — Center of Four-Color Floor Mat | Beat 4 to Beat 8: Post-Errand Return | Lingering in side rooms after completing a house task stalls progression or triggers pursuit |
Look at Me | Suzy says, look at me | Gaze & Posture | Obey Only With Suzy says | Center mouse camera directly on the CRT television screen | Living Room — CRT Television | Beat 2: Mat Warm-Up & Beat 9 Finale | Looking away from the TV screen while prefixed causes a failed check |
Look at the Floor | Look at the floor | Gaze & Posture | Common Unprefixed Trap | Keep camera steady if unprefixed; tilt camera down onto mat only if prefaced with Suzy says | Living Room — Floor Mat Surface | Beat 3: First Unprefixed Trap | Tilting the camera down when Suzy omits Suzy says triggers her trap dialogue and strike |
Look at the Ceiling | Suzy says, look at the ceiling | Gaze & Posture | Obey Only With Suzy says | Tilt mouse camera straight up toward the living-room ceiling | Living Room — Ceiling Above Mat | Beat 3: Gaze Check Loop | Failing to pitch camera upward within the countdown window registers a miss |
Look at the Window | Suzy says, look at the window | Gaze & Posture | Obey Only With Suzy says | Turn mouse camera toward the dark house window | Living Room — Exterior Window | Beat 4: Environmental Tension Escalation | Ignoring a prefixed window prompt or turning on a bare prompt incurs a strike |
Look Behind You | Suzy says, look behind you | Gaze & Posture | Obey Only With Suzy says | Rotate camera 180 degrees away from the CRT television | Living Room — Rear Hallway Entrance | Beat 5: Hallway Paranoia Check | Turning around on an unprefixed dare exposes the player to a strike penalty |
Crouch Down | Suzy says, crouch down | Gaze & Posture | Obey Only With Suzy says | Press C key to crouch on the active mat pad | Living Room — Floor Mat | Beat 2: Mat Warm-Up & Endless Mode | Pressing C without the Suzy says prefix or standing up too early counts as an error |
Touch the Sunflower Painting | Suzy says, touch the sunflower painting | House Errand & Ritual | Obey Only With Suzy says | Walk off mat and interact with the framed sunflower painting | Living Room / Hallway Wall — Sunflower Painting | Beat 4: First Off-Mat House Errands | Failing to touch the painting and return to the mat before time runs out causes a fail |
Touch the Rubber Duck | Suzy says, touch the rubber duck | House Errand & Ritual | Obey Only With Suzy says | Walk into the bathroom and interact with the yellow rubber duck | Bathroom — Tub / Sink Edge | Beat 4: First Off-Mat House Errands | hesitating in the hallway or missing the bathroom interaction timer results in a strike |
Touch the Fridge Drawing | Suzy says, touch the drawing on the fridge | House Errand & Ritual | Mandatory Story Prompt | Enter kitchen and interact with the child drawing pinned to the refrigerator | Kitchen — Refrigerator Door | Beat 4: Kitchen Errand & Drawing Shift | Drawing morphs to reveal a dark silhouette in the woods; failing to return to mat stalls story |
Close the Front Door | Suzy says, close the front door | House Errand & Ritual | Mandatory Story Prompt | Approach the cracked front entrance and shut the door without opening it wide | Front Hallway — Main Entrance Door | Beat 5: Special Friend Arrival at the Door | Opening the front door to let the Special Friend inside immediately triggers the Bad Ending |
Hide | Suzy says, hide | House Errand & Ritual | Mandatory Story Prompt | Leave the living room and conceal yourself in a side room using C crouch | House Side Rooms — Bedroom / Bathroom Hiding Spots | Beat 7: Hide and Seek After Mom Phone Call | Remaining in the open hallway or getting caught by the stalking entity triggers the Bad Ending |
Jump on the Bed | Suzy says, jump on the bed | House Errand & Ritual | Obey Only With Suzy says | Run to the bedroom and press SPACE on the mattress | Bedroom — Bed | Beat 4: House Furniture Errands | Missing the bedroom jump timer or jumping on an unprefixed prompt adds a strike |
Jump on the Couch | Suzy says, jump on the couch | House Errand & Ritual | Obey Only With Suzy says | Move to the living-room sofa and press SPACE to jump onto the cushions | Living Room — Sofa / Couch | Beat 4: House Furniture Errands | Jumping on the sofa when Suzy omits Suzy says registers as a trap violation |
Bring Me Four Candles | Suzy says, bring me four candles | House Errand & Ritual | Mandatory Story Prompt | Search the house rooms for 4 candles and place each on the floor mat ritual markers | Entire House to Living Room Floor Mat | Beat 8: Four-Candle Scavenger Hunt | Required to advance to the final ritual; fourth candle requires precise cursor alignment on the mat |
Look at These Symbols | Suzy says, look at these symbols | House Errand & Ritual | Mandatory Story Prompt | Stand on the candle-lit mat and center camera on the medallions / symbols on screen | Living Room — Candle-Lit Floor Mat & CRT TV | Beat 9: Final Ritual & True Ending | Completes the ritual: Suzy puts the protagonist to sleep and pulls them into the TV for the True Ending |
No commands match your current filter. Click Reset Filters to restore all 20 verified prompts.
All 5 Command Categories in Suzy Says! Explained
Suzy's broadcast vocabulary expands steadily across the nine Story Mode beats. What starts in Beat 2 as a cheerful children's floor-mat exercise quickly escalates into camera gaze checks, unprefixed trick prompts, dark-corridor errands, and lethal psychological traps.
Understanding which of the five categories a prompt belongs to tells you whether you must stay planted on the living-room vinyl mat or sprint through the darkened 2003 house before the countdown expires.
1. Mat Color Jumps (Red, Green, Blue, Yellow)
When Suzy says "Suzy says, jump on Red / Green / Blue / Yellow", move onto that exact quadrant of the living-room floor mat with WASD and press SPACE. Stay inside the pad boundary until the round chime plays.
Required Input: WASD + SPACE2. Directional Gaze Checks (Ceiling, Floor, Window, Door)
Prefixed prompts such as "Suzy says, look at the ceiling" or "Suzy says, look at the window" require aiming your mouse camera directly at the named surface while remaining on the floor mat.
Required Input: Mouse Look (Widened in Nov 8 Patch)3. Unprefixed Traps (Bare Prompts Without "Suzy says")
First introduced with "Look at the floor" in Beat 3, these prompts omit "Suzy says". You must stand completely still and keep your camera steady until the timer finishes.
Required Input: Do Nothing (Hands Off Controls)4. Off-Mat House Errands (Kitchen, Bathroom, Hallway)
Suzy orders you off the mat to touch the kitchen fridge, check the bathroom mirror, turn on a room light switch, or close the hallway door, then sprint back to the mat before time runs out.
Required Input: WASD + Mouse Interact + Return to Mat5. Story Critical Actions (Front Door, Phone, Hide, 4 Candles)
Late-game story prompts bend the rules: you must disobey the prefixed "Suzy says, let my special friend in" at the front door, answer Mom's phone call, hide using C, and gather four candles.
Required Input: Story-Specific Survival RoutingWhen to Obey "Suzy says" vs When to Disobey for Survival
Across 19 of the 20 prompts in Suzy Says!, the obedience logic follows strict Simon Says rules: if the subtitle and voice line begin with "Suzy says", execute the action before the timer expires; if the line begins directly with the verb ("Look at the floor", "Jump on Blue", "Jump on Red", "Look at the window"), do not move.
There is one critical narrative exception in Beat 6: when loud knocking echoes from the front entrance hallway, Suzy says, "Suzy says, let my special friend in" (or "Suzy says, open the front door"). Even though she uses the "Suzy says" prefix, opening the front door lets the shadowy Special Friend entity inside and triggers the Bad Ending immediately. Instead, walk to the front door, inspect the window without unlocking it, or wait out the strike so the story advances to Beat 7.
If you played the unpatched launch build, note that MOONBIT's November 8, 2026 patch fixed two major command issues: (1) subtitles no longer stay stuck on screen after a prompt finishes, and (2) directional gaze checks (ceiling, floor, window, hallway door) now use a more forgiving camera cone so you won't take unfair X strikes while looking at the target.
| Spoken Line on CRT | Has "Suzy says" Prefix? | Correct Player Action | Why Players Fail Here |
|---|---|---|---|
| "Look at the floor" | No (Bare Trap) | Keep camera aimed straight at the TV; do not tilt mouse down | Muscle memory from earlier "Suzy says, look at the floor" prompts causes instant mouse movement |
| "Jump on Blue" / "Jump on Red" | No (Bare Trap) | Remain standing on your current mat pad without pressing WASD or SPACE | In Endless Mode and Beat 5+, bare color calls are mixed rapidly between valid prefixed jumps |
| "Suzy says, let my special friend in" | Yes (Lethal Narrative Trap) | Do NOT unlatch the front entrance door; refuse entry to avoid the Bad Ending | Blindly obeying the prefix at the front door triggers the Special Friend ambush |
| "Suzy says, hide" | Yes (Beat 7 Survival) | Leave the living room immediately, crouch with C in a dark corner out of TV sightlines | Staying in the living room or standing upright in the hallway allows Suzy's search phase to spot you |
| "Suzy says, bring me four candles" | Yes (Beat 8 Finale) | Collect 4 candles from the Living Room, Kitchen, Bathroom, and Bedroom/Hallway and place them at the mat | Missing the fourth candle in the dark hallway or failing to click the placement spots around the mat |
Verified Screenshots & Broadcast Captures
Frequently Asked Questions
How many total commands are in Suzy Says!?
There are 20 core spoken prompts documented across Story Mode and Endless Mode: 4 Mat Color Jumps (Red, Green, Blue, Yellow), 4 Directional Gaze Checks (Ceiling, Floor, Window, Hallway Door), 4 Unprefixed Traps, 4 Off-Mat House Errands, and 4 Story Critical Actions.
Why did I get an X strike when looking at the ceiling or window?
First, verify that Suzy actually said "Suzy says" before the gaze prompt—"Look at the window" and "Look at the floor" also appear as unprefixed traps. Second, make sure you remain standing on the four-color floor mat while aiming the center of your screen directly at the target until the confirmation chime plays.
Can you take an X strike in Endless Mode?
No. While Story Mode gives you a three-strike tolerance (three red X marks before Game Over), Endless Mode in the $1.50 Full Version enforces sudden-death rules where a single missed timer or obeyed trap ends the run and records your high score.