CHANNEL 02 · INTERACTIVE DVD RULEBOOK & TRAP VERIFIER

Suzy Says! Commands: All 20 Mat Jumps, Gaze Checks & Bare Traps

Every survival run in Suzy Says! comes down to parsing twenty spoken prompts delivered from the October 2003 CRT television. Use the interactive Command Prefix & Trap Verifier below to search any spoken phrase, filter by command category (Mat Color Jump, Directional Gaze Check, Unprefixed Trap, Off-Mat House Errand, or Story Critical Action), and check the exact WASD, SPACE, C, and mouse-look execution window.

Verified Prompts20 Spoken Commands
Command Categories5 Distinct Types
Mat Color PadsRed · Green · Blue · Yellow
Patch CalibrationNov 8, 2026 Gaze & Subtitle Fix
Suzy Says! CRT Television and Four-Color Floor Mat
Official MOONBIT store capture showing the living-room CRT television and the four-color interactive floor mat (itch.io asset 31918594).
INTERACTIVE DVD RULEBOOK · 20 SPOKEN PROMPTS

Suzy Command Prefix & Trap Verifier

Search any spoken prompt or filter by command category to check whether you must obey with WASD / SPACE / C or stand still to survive an unprefixed trap.

Showing verified prompts: 20 / 20OBEY ("SUZY SAYS")TRAP — STAND STILL
Command NameSpoken PhraseCategoryPrefix & Obedience RuleRequired Controls & InputTarget Room & ObjectStory BeatFailure / Trap Outcome
Jump on Red
Suzy says, jump on RedMat Color JumpObey Only With Suzy saysWASD + SPACE onto Red floor mat padLiving Room — Floor Mat (Red Quadrant)Beat 2: Mat Warm-Up & Endless ModeStepping off Red early or obeying without Suzy says awards an X strike
Jump on Green
Suzy says, jump on GreenMat Color JumpObey Only With Suzy saysWASD + SPACE onto Green floor mat padLiving Room — Floor Mat (Green Quadrant)Beat 2: Mat Warm-Up & Endless ModeWrong pad or jumping on an unprefixed Green prompt triggers a strike
Jump on Blue
Suzy says, jump on BlueMat Color JumpObey Only With Suzy saysWASD + SPACE onto Blue floor mat padLiving Room — Floor Mat (Blue Quadrant)Beat 2: Mat Warm-Up & Endless ModeMissing the timer window or obeying a bare Blue call adds a strike
Jump on Yellow
Suzy says, jump on YellowMat Color JumpObey Only With Suzy saysWASD + SPACE onto Yellow floor mat padLiving Room — Floor Mat (Yellow Quadrant)Beat 2: Mat Warm-Up & Endless ModeLanding on the wrong color pad or moving on a bare command counts as a fail
Come Back to the Mat
Suzy says, come back to the matMat Color JumpMandatory Story PromptWASD movement back onto the living-room floor matLiving Room — Center of Four-Color Floor MatBeat 4 to Beat 8: Post-Errand ReturnLingering in side rooms after completing a house task stalls progression or triggers pursuit
Look at Me
Suzy says, look at meGaze & PostureObey Only With Suzy saysCenter mouse camera directly on the CRT television screenLiving Room — CRT TelevisionBeat 2: Mat Warm-Up & Beat 9 FinaleLooking away from the TV screen while prefixed causes a failed check
Look at the Floor
Look at the floorGaze & PostureCommon Unprefixed TrapKeep camera steady if unprefixed; tilt camera down onto mat only if prefaced with Suzy saysLiving Room — Floor Mat SurfaceBeat 3: First Unprefixed TrapTilting the camera down when Suzy omits Suzy says triggers her trap dialogue and strike
Look at the Ceiling
Suzy says, look at the ceilingGaze & PostureObey Only With Suzy saysTilt mouse camera straight up toward the living-room ceilingLiving Room — Ceiling Above MatBeat 3: Gaze Check LoopFailing to pitch camera upward within the countdown window registers a miss
Look at the Window
Suzy says, look at the windowGaze & PostureObey Only With Suzy saysTurn mouse camera toward the dark house windowLiving Room — Exterior WindowBeat 4: Environmental Tension EscalationIgnoring a prefixed window prompt or turning on a bare prompt incurs a strike
Look Behind You
Suzy says, look behind youGaze & PostureObey Only With Suzy saysRotate camera 180 degrees away from the CRT televisionLiving Room — Rear Hallway EntranceBeat 5: Hallway Paranoia CheckTurning around on an unprefixed dare exposes the player to a strike penalty
Crouch Down
Suzy says, crouch downGaze & PostureObey Only With Suzy saysPress C key to crouch on the active mat padLiving Room — Floor MatBeat 2: Mat Warm-Up & Endless ModePressing C without the Suzy says prefix or standing up too early counts as an error
Touch the Sunflower Painting
Suzy says, touch the sunflower paintingHouse Errand & RitualObey Only With Suzy saysWalk off mat and interact with the framed sunflower paintingLiving Room / Hallway Wall — Sunflower PaintingBeat 4: First Off-Mat House ErrandsFailing to touch the painting and return to the mat before time runs out causes a fail
Touch the Rubber Duck
Suzy says, touch the rubber duckHouse Errand & RitualObey Only With Suzy saysWalk into the bathroom and interact with the yellow rubber duckBathroom — Tub / Sink EdgeBeat 4: First Off-Mat House Errandshesitating in the hallway or missing the bathroom interaction timer results in a strike
Touch the Fridge Drawing
Suzy says, touch the drawing on the fridgeHouse Errand & RitualMandatory Story PromptEnter kitchen and interact with the child drawing pinned to the refrigeratorKitchen — Refrigerator DoorBeat 4: Kitchen Errand & Drawing ShiftDrawing morphs to reveal a dark silhouette in the woods; failing to return to mat stalls story
Close the Front Door
Suzy says, close the front doorHouse Errand & RitualMandatory Story PromptApproach the cracked front entrance and shut the door without opening it wideFront Hallway — Main Entrance DoorBeat 5: Special Friend Arrival at the DoorOpening the front door to let the Special Friend inside immediately triggers the Bad Ending
Hide
Suzy says, hideHouse Errand & RitualMandatory Story PromptLeave the living room and conceal yourself in a side room using C crouchHouse Side Rooms — Bedroom / Bathroom Hiding SpotsBeat 7: Hide and Seek After Mom Phone CallRemaining in the open hallway or getting caught by the stalking entity triggers the Bad Ending
Jump on the Bed
Suzy says, jump on the bedHouse Errand & RitualObey Only With Suzy saysRun to the bedroom and press SPACE on the mattressBedroom — BedBeat 4: House Furniture ErrandsMissing the bedroom jump timer or jumping on an unprefixed prompt adds a strike
Jump on the Couch
Suzy says, jump on the couchHouse Errand & RitualObey Only With Suzy saysMove to the living-room sofa and press SPACE to jump onto the cushionsLiving Room — Sofa / CouchBeat 4: House Furniture ErrandsJumping on the sofa when Suzy omits Suzy says registers as a trap violation
Bring Me Four Candles
Suzy says, bring me four candlesHouse Errand & RitualMandatory Story PromptSearch the house rooms for 4 candles and place each on the floor mat ritual markersEntire House to Living Room Floor MatBeat 8: Four-Candle Scavenger HuntRequired to advance to the final ritual; fourth candle requires precise cursor alignment on the mat
Look at These Symbols
Suzy says, look at these symbolsHouse Errand & RitualMandatory Story PromptStand on the candle-lit mat and center camera on the medallions / symbols on screenLiving Room — Candle-Lit Floor Mat & CRT TVBeat 9: Final Ritual & True EndingCompletes the ritual: Suzy puts the protagonist to sleep and pulls them into the TV for the True Ending

All 5 Command Categories in Suzy Says! Explained

Suzy's broadcast vocabulary expands steadily across the nine Story Mode beats. What starts in Beat 2 as a cheerful children's floor-mat exercise quickly escalates into camera gaze checks, unprefixed trick prompts, dark-corridor errands, and lethal psychological traps.

Understanding which of the five categories a prompt belongs to tells you whether you must stay planted on the living-room vinyl mat or sprint through the darkened 2003 house before the countdown expires.

4 COMMANDS · BEAT 2+

1. Mat Color Jumps (Red, Green, Blue, Yellow)

When Suzy says "Suzy says, jump on Red / Green / Blue / Yellow", move onto that exact quadrant of the living-room floor mat with WASD and press SPACE. Stay inside the pad boundary until the round chime plays.

Required Input: WASD + SPACE
4 COMMANDS · BEAT 3+

2. Directional Gaze Checks (Ceiling, Floor, Window, Door)

Prefixed prompts such as "Suzy says, look at the ceiling" or "Suzy says, look at the window" require aiming your mouse camera directly at the named surface while remaining on the floor mat.

Required Input: Mouse Look (Widened in Nov 8 Patch)
4 COMMANDS · BEAT 3+ & ENDLESS

3. Unprefixed Traps (Bare Prompts Without "Suzy says")

First introduced with "Look at the floor" in Beat 3, these prompts omit "Suzy says". You must stand completely still and keep your camera steady until the timer finishes.

Required Input: Do Nothing (Hands Off Controls)
4 COMMANDS · BEATS 4–5

4. Off-Mat House Errands (Kitchen, Bathroom, Hallway)

Suzy orders you off the mat to touch the kitchen fridge, check the bathroom mirror, turn on a room light switch, or close the hallway door, then sprint back to the mat before time runs out.

Required Input: WASD + Mouse Interact + Return to Mat
4 COMMANDS · BEATS 6–8

5. Story Critical Actions (Front Door, Phone, Hide, 4 Candles)

Late-game story prompts bend the rules: you must disobey the prefixed "Suzy says, let my special friend in" at the front door, answer Mom's phone call, hide using C, and gather four candles.

Required Input: Story-Specific Survival Routing

When to Obey "Suzy says" vs When to Disobey for Survival

Across 19 of the 20 prompts in Suzy Says!, the obedience logic follows strict Simon Says rules: if the subtitle and voice line begin with "Suzy says", execute the action before the timer expires; if the line begins directly with the verb ("Look at the floor", "Jump on Blue", "Jump on Red", "Look at the window"), do not move.

There is one critical narrative exception in Beat 6: when loud knocking echoes from the front entrance hallway, Suzy says, "Suzy says, let my special friend in" (or "Suzy says, open the front door"). Even though she uses the "Suzy says" prefix, opening the front door lets the shadowy Special Friend entity inside and triggers the Bad Ending immediately. Instead, walk to the front door, inspect the window without unlocking it, or wait out the strike so the story advances to Beat 7.

November 8, 2026 LAUNCH (And Patch) Command Fixes

If you played the unpatched launch build, note that MOONBIT's November 8, 2026 patch fixed two major command issues: (1) subtitles no longer stay stuck on screen after a prompt finishes, and (2) directional gaze checks (ceiling, floor, window, hallway door) now use a more forgiving camera cone so you won't take unfair X strikes while looking at the target.

Quick Decision Matrix for High-Failure Suzy Says! Prompts
Spoken Line on CRTHas "Suzy says" Prefix?Correct Player ActionWhy Players Fail Here
"Look at the floor"No (Bare Trap)Keep camera aimed straight at the TV; do not tilt mouse downMuscle memory from earlier "Suzy says, look at the floor" prompts causes instant mouse movement
"Jump on Blue" / "Jump on Red"No (Bare Trap)Remain standing on your current mat pad without pressing WASD or SPACEIn Endless Mode and Beat 5+, bare color calls are mixed rapidly between valid prefixed jumps
"Suzy says, let my special friend in"Yes (Lethal Narrative Trap)Do NOT unlatch the front entrance door; refuse entry to avoid the Bad EndingBlindly obeying the prefix at the front door triggers the Special Friend ambush
"Suzy says, hide"Yes (Beat 7 Survival)Leave the living room immediately, crouch with C in a dark corner out of TV sightlinesStaying in the living room or standing upright in the hallway allows Suzy's search phase to spot you
"Suzy says, bring me four candles"Yes (Beat 8 Finale)Collect 4 candles from the Living Room, Kitchen, Bathroom, and Bedroom/Hallway and place them at the matMissing the fourth candle in the dark hallway or failing to click the placement spots around the mat

Verified Screenshots & Broadcast Captures

Interior Room Inspection Target in Suzy Says!Source & Attribution: MOONBIT
Off-mat prompts require touching specific room objects and returning to the mat before time runs out (itch.io asset 31918597).
Mat Command Obedience & Trap Verification FrameSource & Attribution: FusionZGamer — Suzy Says! Gameplay Walkthrough (YouTube)
Gameplay capture highlighting Suzy command prompts and unprefixed traps (YouTube a-9y4JkYFDQ).

Frequently Asked Questions

How many total commands are in Suzy Says!?

There are 20 core spoken prompts documented across Story Mode and Endless Mode: 4 Mat Color Jumps (Red, Green, Blue, Yellow), 4 Directional Gaze Checks (Ceiling, Floor, Window, Hallway Door), 4 Unprefixed Traps, 4 Off-Mat House Errands, and 4 Story Critical Actions.

Why did I get an X strike when looking at the ceiling or window?

First, verify that Suzy actually said "Suzy says" before the gaze prompt—"Look at the window" and "Look at the floor" also appear as unprefixed traps. Second, make sure you remain standing on the four-color floor mat while aiming the center of your screen directly at the target until the confirmation chime plays.

Can you take an X strike in Endless Mode?

No. While Story Mode gives you a three-strike tolerance (three red X marks before Game Over), Endless Mode in the $1.50 Full Version enforces sudden-death rules where a single missed timer or obeyed trap ends the run and records your high score.